NBA Jam: A true underdog story

We sat down with the original members of the virtual San Antonio Spurs team that delivered one of the most memorable performances in NBA Jam history. What follows is a first-hand account of their extraordinary struggle.

On a cold wintry night in late November, the electricity of the crowd at the Palace of Auburn Hills was palpable.

The 1993 San Antonio Spurs suited up to face their arch-rivals: the unstoppable juggernaut known as the 1993 Detroit Pistons. The two teams had squared off many times in the past, but this night was different. This night—though the Spurs knew they had amassed many statistical victories—was the night the Spurs felt they would truly win.
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Anti-aliasing protest rages on

SAN FRANCISCO, CA—Hordes of angry protesters have gathered outside Jagged Realms headquarters in what the media is describing as the most pathetic display of activism in recent history.

“As loyal consumers, we demand that all our games feature 4x full-scene anti-aliasing, 60 frames per second, and 1080p Full HD resolution,” said Brad Symington, spokesperson for the Coalition of Unemployed Neurotic Techies. “Several of our members have suffered myocardial infarctions due to the lack of anti-aliasing in games such as Battlefield: Bad Company 2.”

The Coalition has been petitioning for 3 days straight, and they say they won’t leave until their demands are met.

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Communications Failure

“Bzzt…Sssshkk…Crackle…listen up, hero. Get to the frmrcomfrtre ASAP. There isn’t much time…ksssshhhh.”

Thanks, mysterious stranger! I have no idea what you just said but I don’t really care. I’ll just move towards the dot on the map that magically appeared.

Does this sound familiar? If you play big-budget shooting video games, it should.

Radio communication has been used as a plot device in video games for a long time, and in most settings, it makes sense. You’re a lone soldier/space marine or whatever in an alien environment with no one to turn to for help. But without guidance, who will teach you how to play the game? The instruction manual? Ha! That’s where Mr. or Mrs. Radio Voice comes in.

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Is this thing on?

If there has been one constant in my life, it has been video games. And so, if there were ever a subject on which I could express more than a couple of sentences, it would be video games. And thusly, if ever there were a medium through which I could convey said sentences, it would be the Internet, which brings me to the wretched hive of scum and villainy known as the blogosphere.

What’s it all about?

I didn’t have a specific goal in mind when I decided to create this blog, other than I wanted to share my perspective on the world of interactive entertainment. My first few ideas revolve around picking apart clichés and design trends in modern games as well as those from my childhood. But who knows what the future may hold and what tripe may be spewed from my bug-addled brain?

It’s not about reviews or rants (although thinly veiled hints of either may pop up in the discussion at hand). It’s not about detailing the unboxing of the MegaStorm Ultimate Epic Collector’s Edition. It’s not about what I had for lunch today.

This is a love letter to all the games that unintentionally made me laugh.

This is a friendly jab at all the developers who have taken a shortcut or two in their day.

This is Side Scrolls.